Thursday 26 April 2012

General Theme

It seems the general theme running through my three interests in progression.
Within the progression of these areas, there are some pretty interesting things to point out.


First, music has grown from what started in the 60's as a rebellious, loud, aggressive medium. Music was a way of pure expression and formed around current society and culture, and reflected the opinions of musicians on areas such as government.
Nowadays, although music is still considered a form of expression, it seems to have winded down on the chaos and anarchy it used to hold. Most popular bands now refrain from swearing, they maintain an approachable appearance and hold back on any form of aggression. Music in current times seems to be aimed to please a much younger generation than before. Ages as early as 8 will listen to newly released mainstream music, so artists must cater the style of lyricism to this, cutting out any swearing or anything which could be considered offensive.
In a way music is now more restricted, despite censorship laws being much more lenient than ever before.


On the other hand, both video games and film have gone the opposite way.
Games started very basic, and very innocent. Games such as Tetris and Donkey Kong needed very little effort to play and visually were very basic, but the addictive gameplay and need to beat high-scores lead their success.
Many modern day games pride themselves on the level of realism, or in some cases, ultra-realism. Violence in certain genres of video games has undoubtedly escalated. Street Fighter (1987, Arcade) had two characters fighting, but there was no blood. Fighting games released to date such as Soul Calibur V (2012, Multiple Platform), consist of weapon combat and involve a lot of slashing and hacking style fighting, spilling pools of blood and gore across the arena. As explained in a previous post, Mortal Kombat features a 'fatality' which rewards the player with an ultra violent kill is a particular button combo is pressed. This could feature head ripping, spine pulling, rub cracking ect., very violent visuals.
Film has followed a similar path.
Psycho (1960) is still considered one of the greatest films. The most memorable scene in this film is the shower death, where the killer stabs a female character to death in the shower. However, the knife penetrating flesh is never shown, only the impression of it. 
Film has progressed to show more violent and controversial. Final Destination (2000) and it's several sequels are films based on how many ways a person can brutally die. Head cut in half with saw blade, nail gun to the face, trapped inside a sun bed, squashed with gigantic sign, you get the picture.


I think this is going to be the way I am going to approach my first presentation; How these areas have progressed through time and why.

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